The Wandering Crusader
The Wandering Crusader is a medieval RPG adventure where your choices shape your journey.
Take on the role of a crusader and travel through a dangerous world filled with enemies, unexpected events, and difficult decisions. Along the way, you will discover new equipment, visit merchants, and choose different paths that can influence your chances of overcoming the final challenge.
While the main story remains the same, each playthrough can unfold differently thanks to random events, changing shop inventories, and the choices you make throughout your adventure.
Current Features:
• Multiple choices with meaningful consequences. • Handwritten events with different outcomes. • Random events and shop inventories. • Equipment progression system. • Multiple paths to explore. • Combat against a variety of enemies. • Final outcomes influenced by your decisions and preparation.
Project Status: Beta. Feedback, suggestions, and bug reports are always welcome.
| Updated | 9 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | CodeShell Studios |
| Genre | Role Playing, Adventure, Fighting |
| Made with | Unity |
| Tags | Characters, Fantasy, Indie, Medieval, Pixel Art, Roguelike, Singleplayer |
| Average session | About a half-hour |
| Languages | English, Spanish; Castilian, Spanish; Latin America |
| Inputs | Mouse, Touchscreen, Smartphone |
| AI Disclosure | AI Assisted, Sounds |
Development log
- Fixed Bug60 days ago




Comments
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Hey, so I played through one full story, and to what I assume is the end of the other. Some thoughts below. Feel free to add me on discord (username is nostalgicbear) if you have any thoughts or want to discuss any of it further.
I enjoyed a lot of the presentation. The music is charming, the pixel art has a great style, the main menu artwork is beautiful, and the UI icons generally fit the game's aesthetic well. Most of my feedback is centred around clarity, presentation and player communication rather than the core concept, which I think youve presented pretty well.
Narrative
Combat
Progression & Balance
Rewards
UI & UX
Visuals
Feedback & Player Communication
Resolution
Store Page
There were a couple of statements on the page that I felt didn't quite align with my experience (albeit I admit Im probably being a bit pedantic with these):
Overall, I can absolutely see the charm in this game. You've shown that the current scope of the visuals can be done to a good standard, and I think the game has a solid foundation with good audio, a nice vibe. Most of my suggestions focus on minor improvements around clarity, player feedback, presentation and reinforcing the impact of player choice. Some small work on these would greatly improve the polish. Again, if you want to discuss anything further, or my points weren't clear, and you need more, just add me on Discord.
Thank you so much for taking the time to play the game and write such detailed feedback. I really appreciate the effort you put into it :D
A lot of the points you mentioned are things we've been thinking about as well, and it's very helpful to see them confirmed by a player. This is only the very first public version of the game, and we're already planning a much larger update where we hope to improve many of the areas you pointed out.
We'll also be taking your review, along with the feedback from other players, into account as we continue developing the game.
We're still a very small indie team with a limited budget, so in many ways the game is still closer to a prototype than a finished product. That's why feedback like yours is incredibly valuable to us.
If you enjoyed the game overall, we'd really appreciate it if you could share it with other people who might be interested. It would help us reach more players, build a community, and continue improving the project.
Thank you again for your time, your thoughtful feedback, and for offering to discuss it further. It really means a lot to us.
I will. There are some people I know that are interested in this type of game, so Ill send it their way.
Best of luck with the game, and great job thus far.
This was a very fun game to play, I had a blast with it. The game mechanics are very well polished, not a single issue ran into while playing. I hope to see more storyline/chapters added!
Thank you, Captain Stellar👨✈️ It’s an honor that you’ve tried our game!
Looks cool, here is my run with my thoughts as I played 😊
Fun... I may have needed some more options to grind away before confronting the dragon... I feel like no matter what I would have done, mr dragon was going to set me on fire 😉
Thank you so much for your review! I really appreciate the time you took to write down your thoughts as you played, and I'm very happy that you had fun with the game. 😊
I understand not being able to defeat the dragon. Part of the challenge is getting a bit lucky with the shop, but there is also some strategy involved. Managing your money carefully, finding and equipping good items, and making sure you have your skill charged and ready before facing the dragon can make a big difference. Choosing a class that fits your playstyle is important as well.
That said, I'll definitely keep your feedback in mind. If the dragon feels unbeatable regardless of the choices made, that's something worth looking at and balancing further.
Thanks again for playing and for sharing such detailed feedback. It really helps improve the game!
I just gave it another run... this time, on a mission to slay the dragon. The Knight made short work of the dragon 😀
Great, mate, I'm glad to hear that 😎
Muy buen juego, está muy bien diseñado para sentirse como un juego de D&D y las mecánicas son sencillas y fáciles de aprender 10/10
Gracias :)